I gave a graduate seminar to the Faculty of Science and Taylor Institute for Teaching & Learning today. It was the first time I’ve had the opportunity to talk about the dissertation research projects that make up my dissertation. I also got to share the framework that I developed to describe teaching and learning using concepts adapted from the formal analysis of video games.
The dissertation became a description of a way to integrate the disciplines of HCI (Human-Computer Interaction) and SoTL (Scholarship of Teaching & Learning). I’ll be able to share the full dissertation after the oral exam in January and whatever embargo delay is required by the university. In the meantime, here’s a recording of my grad seminar, and the figure representing the framework.
The session was intended as a hybrid event, with people invited to come to the classroom in the TI or join via Zoom. Given that it’s the last day of the year on campus, and we’re still deep in the Extreme Cold Warning™, everyone smartly decided to join via Zoom rather than trudging to campus.
In the presentation, I refer several times to Fullerton’s Game Design Workshop as a great resource to guide the design and development of video games. I used the formal game design elements described in chapter 3 as the basis of much of my work in this dissertation.
The Teaching Game Framework - adapting concepts from the design of video games to describe teaching and learning