experimental soundscape, mark II

I just sat in the atrium and shaped this soundscape as people were walking through, trying to simulate some kind of response to motion. It’s still pretty muddy, but I think there’s something there. The trick will be in getting it to be unobtrusive and ambient while still providing information… Your browser does not support the audio element.

June 7, 2016 · 1 min

experimental soundscape

I played with a few layers of modulating soundscapes - one is a humpback whale track, the other, samples from a Speak-N-Spell. Not sure how annoying this might get in a longer-playing session, but some kind of cool effects that might be useful to be connected to inputs such as location, speed, vector, group size, etc. Your browser does not support the audio element.

May 31, 2016 · 1 min

on pretention - simpler is gooder

I just realized that last post about soundscape app for iOS sounded horribly pretentious. Wow. Not sure I’ll get to Thing Explainer level, but I’m going to try really hard to break out of jargon. So. What I was meaning to say was that I’m messing around with a cool iOS app for making computer generated sounds (not music, but not noise). I want to try playing with it to see what kinds of sounds I can make with it, and am wondering about how those sounds might be triggered or changed based on signals such as people moving through a room or something else....

May 28, 2016 · 1 min

synthetic modulated ambient soundscapes

Trying out Soundscaper as a way to explore synthetic modulated ambient soundscapes, to see what kinds of sounds might work for algorithmic generation from spatial data… http://motion-soundscape.blogspot.ca/2015/02/soundscaper-experimental-sound-mini-lab.html

May 27, 2016 · 1 min

Prototyping an atrium-sized theremin

I’ve been exploring some hacking to prototype a sonification experiment – the idea was to build a way to provide audio biofeedback to shape the soundscape within a space in response to movement and activity. I prototyped a quick mockup using Python and imutils. It started as a “skunkworks” project idea: An atrium-sized theremin, so a person (or a few people, or a whole gaggle of people) could make sounds (or, hopefully, music) by moving throughout the atrium....

May 27, 2016 · 2 min

synthetic modulated ambient soundscapes

Trying out Soundscaper as a way to explore synthetic modulated ambient soundscapes, to see what kinds of sounds might work for algorithmic generation from spatial data… SoundScaper - An experimental sound mini lab

May 26, 2016 · 1 min