Notes: Juul, J. (2005). half-real

Juul, J. (2005). Half-real. Video games between real rules and fictional worlds. (some additional notes by Manfred Thaller are available online) p. 6: What a game is Classic game model has 3 parts: a rule-based formal system with variable and quantifiable outcomes where different outcomes are assigned different values Can game design be a game as well? a meta-game that meets these criteria while designing a game? Are academic courses formal games?...

January 3, 2020 · 3 min