On Video Games for Teaching and Learning
Grant Potter asked a question on Mastodon, about how video games are being used for teaching and learning. I’ve done some work on this for my dissertation, and wanted to repurpose bits from a few chapters in response to Grant’s question. I’ll be writing more about my dissertation work, but am still in “pause and recover” mode after finishing it…

In the dissertation, I explored how the disciplines of Human-Computer Interaction (HCI) and Scholarship of Teaching and Learning (SoTL) intersect, using the specific ways in which we design, study, and evaluate video games as the point of integration. From this perspective, there are three categories that describe the use of video games to support teaching and learning:
Robot classroom observation, by Stable Diffusion