Unreal Engine Log - Monday, September 18
So I decided that editing 3D objects with a trackpad is non-optimal. I sprung for a super-fancy professional-grade mouse. Or, I picked up the first decent-looking cheap Bluetooth multi-button mouse on Amazon, because it could be delivered the next day. It came today, and seems to work well enough. I havenāt used a mouse in years, so itāll be an adjustment.
I tried setting up a new Project, replacing the stock First-Person game with my own stuff. Really, I just deleted the initial obstacle-objects, and then started building a new space within it. Primitive, but Iām getting better. I need to figure out the rendering settings, though, because they seem to go from āQuake IIā to āCyberpunkā and I canāt figure out how to properly set it so it will play at a decent framerate on my M2 MBA.

Figure 1.2: One of the conversations that shaped the direction of this dissertation. AI-generated character portrayal provided by Stable Diffusion.