Unreal Engine Log - Final Snapshots of the TI Mockup

After consolidating my Unreal Engine log notes from a separate WordPress site into my main website (this one), I realized that I hadn’t captured any of the final (or “final”, as I basically stopped that work to focus on supporting student-led deliverables that took different directions) “Taylor Institute Game” level. It’s still empty, but has more textures and materials applied. I didn’t add a roof because I found the environmental lighting useful without having to manually light every nook and cranny…...

December 21, 2023 · 1 min

Unreal Engine Log - adding some assets

So much for the pristine fresh start… I’ve added a few of Unreal Engine’s free asset collections to try out some ideas: VisAI Modern AI Framework (to try adding some bots) Basic Pickups VFX Set (to try adding some game elements) Advanced Cel Shader Lite (to try non-photorealistic stylistic rendering) 4K Materials: Wood Flooring (I mean. The TI has so much wood, it’d be a shame to just use “wood” as the material…) And then Unreal Engine had an update, from 5....

October 4, 2023 · 1 min

Unreal Engine Log - A fresh start

I spun up a fresh project, re-imported the FBX models of the TI, and set up a first/third-person player with keyboard toggle. There are no textures, no lights, and lots of meshes to fix. But I let go of over 8GB of kruft that had accumulated from messing around in the previous project. There’s probably a better way to clean out old gunk, but a full restart of a project should work....

October 3, 2023 · 1 min

Unreal Engine Log - Friday, September 29

I’m trying to practice modelling/staging/lighting the Taylor Institute learning spaces in order to give me a chance to learn how to build stuff in Unreal Engine 5. I have some .FBX exports that a staff member had created back in 2016 from the original Revit .RVT files for the first and second floors of the TI, and have been trying to process/fix/import those. I don’t have the original .RVT files, to these ....

September 29, 2023 · 2 min

Unreal Engine Log - Friday, September 22

I had a few minutes to play around with textures a bit, and added some MediaPlate objects for each of the “displays” in the space.

September 22, 2023 · 1 min

Unreal Engine Log - Thursday, September 21

I messed around with the scale of my model as imported from Blender. In UE5, I just selected the folder and all descendants and bumped the Scale value to 2x2x2. It applied uniformly to all objects within the model. I had to adjust the position of the lights, but otherwise the scale of the room “feels” right. The textures are a hot mess, but that’s easily changeable. Also, I don’t think “shiny metallic cyber femmebot” is the look I’m going for....

September 21, 2023 · 3 min

Unreal Engine Log - Wednesday, September 20

I spent a few more minutes trying to futz around with getting my Blender model of a learning space (loosely modelled on TI 110) into Unreal Engine. Following a godawful YouTube video that I’m not going to link to because holy crap what an annoying mess but I did glean one bit if useful info from sitting through it. In Blender, I exported an .FBX file using these settings: .FBX export dialog in Blender...

September 20, 2023 · 1 min

Unreal Engine Log - Tuesday, September 19

I’ve been trying to model a space (starting with a learning space in the TI) in UE5 and have been stuck by the editing tools. So, I figured why not try building a model in Blender and export that for use in a UE5 project? I was able to get the dimensions right (based on the architectural files I have), and cut out windows and doors using boolean subtraction. It looks like it works, but I don’t have time to import it into a new UE5 project right now, but that’s the next step....

September 19, 2023 · 2 min

Unreal Engine Log - Monday, September 18

So I decided that editing 3D objects with a trackpad is non-optimal. I sprung for a super-fancy professional-grade mouse. Or, I picked up the first decent-looking cheap Bluetooth multi-button mouse on Amazon, because it could be delivered the next day. It came today, and seems to work well enough. I haven’t used a mouse in years, so it’ll be an adjustment. I tried setting up a new Project, replacing the stock First-Person game with my own stuff....

September 19, 2023 · 2 min

Unreal Engine Log - Thursday, September 14

I created another new project – this time using the Game – First Person template, with Starter Content. I make some cubes, resize and rotate them, and kinda-sorta have an idea of how to do this. But I have no idea how to do booleans to remove chunks to add doors and windows. I’m sure that’s easy. After reading some documentation and starting ANOTHER new project (Game – Blank – with starter content), and watching part of a youtube video (about using boolean brushes on Cubes to cut windows and doors out of other cubes – but that didn’t work), I have a prototype space built with starter content primitives and some Cubes and textures....

September 14, 2023 · 1 min