Notes: Juul, J. (2005). half-real
Juul, J. (2005). Half-real. Video games between real rules and fictional worlds.
(some additional notes by Manfred Thaller are available online)
p. 6: What a game is
Classic game model has 3 parts:
- a rule-based formal system
- with variable and quantifiable outcomes
- where different outcomes are assigned different values
Can game design be a game as well? a meta-game that meets these criteria while designing a game? Are academic courses formal games? (or does the lack of abstraction and fiction mean that these are not formally games?)
Read More