D'Arcy Norman, PhD

Phdnotes

Notes: Juul, J. (2005). half-real

Juul, J. (2005). Half-real. Video games between real rules and fictional worlds.

(some additional notes by Manfred Thaller are available online)

p. 6: What a game is

Classic game model has 3 parts:

  1. a rule-based formal system
  2. with variable and quantifiable outcomes
  3. where different outcomes are assigned different values

Can game design be a game as well? a meta-game that meets these criteria while designing a game? Are academic courses formal games? (or does the lack of abstraction and fiction mean that these are not formally games?)

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