Must-play examples of great video game design?

The plan for my PhD is taking a bit of a different tack, to take advantage of an incredible opportunity that will remain cryptically-alluded-to for now. I need to go deep on video game design, and I'll be approaching things from a teachy-learny perspective so ideally I need to spend some quality time with key video games that are exemplars of experiential learning. I'm thinking it doesn't need to be full-on Oregon Trail you-have-died-of-dysentery, but should include games that pioneered approaches to teach in some way. [Read More]
fun  ideas 

volumetric video of a (jazz) performance

For my PhD research, I've been bouncing ideas around for how to volumetrically capture a performance or classroom session in 3D, and then layer on additional contextual data (interactions between participants, connections, info from dramaturgy, info from SoTL, etc.). This NEBULA experimental jazz video by Marcin Nowrotek kind of gets at some of what's in my head. Imagine this, showing a group of students collaborating in an active learning session, and instead of notes/percussion visualizations, some kind of representation of how they are interacting etc… Also, since it's all in 3D, imagine being able to interact with the recording in 3D using fancy goggles. [Read More]
ideas 

experimental soundscape, mark II

I just sat in the atrium and shaped this soundscape as people were walking through, trying to simulate some kind of response to motion. It's still pretty muddy, but I think there's something there. The trick will be in getting it to be unobtrusive and ambient while still providing information…

notes  ideas 

experimental soundscape

I played with a few layers of modulating soundscapes - one is a humpback whale track, the other, samples from a Speak-N-Spell. Not sure how annoying this might get in a longer-playing session, but some kind of cool effects that might be useful to be connected to inputs such as location, speed, vector, group size, etc.

notes  ideas